Other major appeals of the franchise include the unique atmosphere and one killer set of soundtracks. The fast-paced and extremely fun combat is your reward for proper planning, so commit to it well. Even worse, some of the games have a large macrogame layer on top of the normal mech combat, meaning it is possible to get a Non Standard Game Over by, among other things, firing too many bullets (due the costs of repairs and ammo spent on a mission getting taken out of your pay). Expect to spend a lot of time in the garage with your mech before going out on a sortie. Missions often take a few short minutes if they go well ( which they very well may not), and success or failure is often dictated by what you bring to a mission as much as it does in piloting your mechs. Notably, Armored Core places an almost equal amount of emphasis on the building of your mechs as it does piloting them. One mission could require fast, light frame mechs to deal with a Macross Missile Massacre, while others could require heavy firepower and a bulky frame to carry it all. This is highly encouraged by the game, as every mission can have wildly different objectives and enemy types depending on the situation. You can tinker with just about any piece of your Armored Core, including the weaponry, frame, treads, jets, generators, ammo supply, and more. ![]() The primary appeal of the series revolves around the customization of the titular mechs, each of which has a number of different equippable parts. With the exception of Armored Core 2, each numbered sequel seems to take place in a different continuity, separate from previous, and later, numbered titles. It started on the original PlayStation, and over the years, has been on the PlayStation 2, PSP, PlayStation 3, Xbox 360, and mobile phones. The Armored Core series is a mech-combat video game series developed by FromSoftware. ![]() J, embracing the Inherent in the System Humans Are Bastards themes of the series, Verdict DayĬongratulations, from this point on, you are a Raven.
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